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Lastly, there will be another, more unconventional stat distribution used, which removes excessive tank stats to reach the first Alacrity threshold, in order to help your group make some of the very tight DPS checks in Ni M Gods.
This isn’t that much of a reduction in survivability, as the amount of tanking stats you will have in 258 gear is quite excessive to begin with. Gives your melee attacks a 50% chance to deal minor internal damage and generate additional threat.
While dealing damage isn’t our primary role, we should be aiming to maximize our damage output to increase our usefulness to a group.
Tanking relics are borderline useless, as they provide a negligible bonus to survivability, with the exception of Shrouded Crusader.
Warding Mods are completely useless, as we will get more than enough Defense Rating from our Enhancements, Earpiece, Implants, and passives.
Lethal Mods turn all the wasted points you’d spend in extra Defense Rating and instead turn them into Power, a stat with no diminishing return that also greatly increases our damage output, and in turn, out threat production.
Below I’ve listed an optimal stat distribution for each tier of level 70 endgame gear, based on various sources found on the SWTOR forums.In some cases, the ADW may encompass the entire home range of a pack, but in others, it may only encompass a portion.ADW maps may be modified periodically based on new information.Essentially, we’re going to want to balance out stats in the most optimal method possible, with only one non-mandatory stat threshold to keep in mind.At higher gear levels, it is a good strategy to stack Shield Rating until you will have 65% Shield Chance with your Dark Ward up, and then place the rest into Absorb Rating.
Here is a rundown of what our set bonus does for us, and whey each of these bonuses are important to us.